Python Network Programming -- sticking package problem and its solution

Yongliang 2020-11-16 14:13:01
python network programming sticking package


1、 Sticky package

Sticking phenomenon : When multiple messages are sent, receiving becomes one or receiving is inaccurate

(1)、 There are two cases of sticking

<1> Packet sticking happens at the sender : The sender needs to wait for the buffer to fill before sending it out , Caused by sticky package

The interval between two messages is short , Short in length , It'll put the two messages together before they're sent

Save every time you send a message reply to the network resources

<2> Packet sticking occurs at the receiving end : The receiver does not receive the packets of the buffer in time , Causes multiple packets to be received together

Multiple messages are sent to the cache side , But it wasn't received in time , Or the received length is less than the length of one transmission

<3> The essence of the phenomenon of enveloping stickiness : There is no boundary between each piece of data sent

Sticking occurs only in tcp Agreement :

  • On the face of it , The problem of packet sticking is mainly due to the caching mechanism of sender and receiver 、tcp The characteristics of the protocol are stream oriented .
  • actually , Mainly because the receiver does not know the boundaries between messages , Not knowing how many bytes of data to extract at once .

Generally speaking, there is no boundary between data and data , So there's a sticking phenomenon .

(2)、 Cause of sticking

<1> TCP Data transfer in protocol

tcp The unpacking mechanism of the protocol :

 When the length of the sender buffer is greater than that of the network card MTU when ,tcp The data will be sent in several packets .
MTU yes Maximum Transmission Unit Abbreviation . It means the largest packet on the network .MTU In bytes . Most network devices MTU All are 1500. If this machine has MTU Than gateway's MTU Big , Large packets will be split and sent , This creates a lot of packet fragmentation , Increase packet loss rate , Reduce network speed .

Flow oriented communication features and Nagle Algorithm :

TCP(transport control protocol, Transmission control protocol ) It's connection-oriented , Stream oriented , Provide high reliability service .
Sending and receiving ends ( Client side and server side ) They all have to come in pairs socket, therefore , The sending end sends multiple packets to the receiving end , Send it to the other person more effectively , An optimization approach is used (Nagle Algorithm ), Data that will be spaced several times at small intervals and have a small amount of data , Merge into one large data block , Then the packet is sealed .
such , The receiver , It's hard to tell , Scientific unpacking mechanisms must be provided . That is, flow - oriented communication is message - free .
For empty messages :tcp It's based on data flow , So the message sent and received cannot be empty , This requires adding a handling mechanism for empty messages on both the client and the server , Prevent program from getting stuck , and udp It's based on datagrams , Even if it's empty ( Directly enter ), It can also be sent ,udp The agreement will encapsulate the message and send it to you .
It's reliable tcp agreement :tcp Protocol data will not be lost , I didn't finish the bag , Next time you receive , I'm going to pick up where I left off , The end is always receiving ack The buffer contents are not cleared until . The data is reliable , But it sticks .

be based on tcp The cause of the phenomenon of sticking packets in the characteristics of the protocol :

 The sender can be 1K 1K Geodesic data , The applications on the receiving end can be two K two K Pick up the data , Of course, it is possible to take it away at one time 3K or 6K data , Or just a few bytes of data at a time .
in other words , The data that the application sees is a whole , Or a stream (stream), How many bytes of a message are invisible to the application , therefore TCP Protocols are stream-oriented protocols , This is also prone to sticky package problems .
and UDP It's a message-oriented protocol , Every UDP Each segment is a message , The application must extract the data as a message , You cannot extract arbitrary bytes of data at once , This and TCP It's very different .
How do you define a message ? Consider the other person one-time write/send Is a message , The need to understand is when the other side send A message , No matter how segmented the bottom layer is ,TCP The protocol layer sorts the data segments that make up the entire message before rendering them to the kernel buffer .
For example, based on tcp Socket client to upload files to the server , The file content is sent as a byte stream segment by segment , On the receiving side , It is not at all known where the byte stream of the file begins , Where to end .
Besides , Sender - caused sticky packets are caused by TCP The agreement itself ,TCP To improve transmission efficiency , Senders often collect enough data to send one TCP paragraph . If needed several times in a row send There is very little data , Usually TCP The data will be combined according to the optimization algorithm TCP After the segment is sent out , The receiver then receives the packet data .

<2> UDP It won't stick

UDP(user datagram protocol, User datagram protocol ) It's disconnected , Message oriented , Efficient service delivery .
Block merge optimization algorithm is not used ,, because UDP It supports a one-to-many model , So on the receiving end skbuff( Socket buffer ) A chain structure is used to record each arrival UDP package , At every UDP The header is in the package ( Source address , Port and other information ), such , For the receiver , It's easy to differentiate . That is, message - oriented communication is message - protected .
For empty messages :tcp It's based on data flow , So the message sent and received cannot be empty , This requires adding a handling mechanism for empty messages on both the client and the server , Prevent program from getting stuck , and udp It's based on datagrams , Even if it's empty ( Directly enter ), It can also be sent ,udp The agreement will encapsulate the message and send it to you .
Unreliable and non stick udp agreement :udp Of recvfrom It's blocked , One recvfrom(x) It has to be the only one sendinto(y), The end x Two bytes of data is done , if y;x Data is lost , It means udp It doesn't stick at all , But you lose data , unreliable .
# Additional explanation :
use UDP When the protocol is sent , use sendto The maximum length of data that the function can send is :65535- IP head (20) – UDP head (8)=65507 byte . use sendto Function sends data , If the sent data length is greater than this value , The function returns an error .( Discard this bag , Don't send )
use TCP When the protocol is sent , because TCP It's a data stream protocol , So there is no packet size limit ( The size of the buffer is not taken into account at this time ), This means using send Function time , The data length parameter is unlimited . But in fact , The specified piece of data is not necessarily sent at one time , If the data is long , It will be sent in segments , If it's short , May wait to be sent with the next data .

2、 Solve the sticking problem

​ The root of the sticking problem is , The receiver does not know the length of the byte stream to be transmitted by the sender , So the solution to the sticky package is around , How to let the sender know the total size of the byte stream before sending data , Then the receiver receives all the data in an endless loop .

img

server:

import socket
sk = socket.socket()
sk.bind(('192.168.12.26',9001))
sk.listen()
conn,addr = sk.accept()
msg1 = b'hello'
msg2 = b'world'
len_msg = len(msg1)
str_len = str(len_msg)
proto_len = str_len.zfill(10) # Turn the length into a cross
conn.send(proto_len.encode()) # Send the length to the other party
conn.send(msg1) # Send the content to the other party
len_msg = len(msg2)
str_len = str(len_msg)
proto_len = str_len.zfill(10)
conn.send(proto_len.encode())
conn.send(msg2)

client:

import socket
sk = socket.socket()
sk.connect(('192.168.12.26',9001))
for i in range(1000000):2*i # Manufacturing delays
len_msg = sk.recv(10).decode('utf-8') # Receive the cross
len_msg = int(len_msg) # Convert the received byte to a number
msg1 = sk.recv(len_msg) # Receive the length of bytes sent
print(msg1)
len_msg = sk.recv(10).decode('utf-8')
len_msg = int(len_msg)
msg2 = sk.recv(len_msg)
print(msg2)

The problem is :

​ The program runs faster than the speed of network transmission , So before you send a stanza , First use send To send the length of the byte stream , This approach amplifies the performance cost of network latency .

3、 Advanced solution of sticking package

(1)、struct modular

struct The module can put a type , Convert to fixed length bytes

import struct
ret = struct.pack('i',197274000)
print(ret)
# It can take a data of any size Convert to fixed 4 Bytes # -2147483648 ~ +2147483647 # 2g
res = struct.unpack('i',b'\x90)\xc2\x0b')
print(res[0])

(2)、 Use struct Solve the sticky package

​ With the help of struct The module can convert the length of the data to be sent into fixed bytes , In this way, each time the client receives a message, it only needs to receive the content of the fixed length byte to see the size of the information to be received next , Then the final received data will stop as long as it reaches this value , You can just receive the complete data .

<1> The process :

Calculate the length of data bytes to be sent

Write the length of a byte into 4 byte Range (-2 * * (4 * 8) ~ 2 * * (4 * 8) -1)

send out 4 byte

send data

When sending Reception time
Send... First struct Convert good data length 4 byte Accept first 4 Bytes use struct Convert to a number to get the length of data to be received
Send data again Then receive the data according to the length

<2> server:

import struct
import socket
def proto_send(msg):
msg = msg.encode('utf-8')
len_msg = len(msg)
proto_len = struct.pack('i', len_msg) # Programming the length of bytes 4 byte ,i representative int
conn.send(proto_len)
conn.send(msg)
sk = socket.socket()
sk.bind(('192.168.12.26',9001))
sk.listen()
conn,addr = sk.accept()
msg1 = 'hello'
msg2 = 'world'
proto_send(msg1)
proto_send(msg2)

<3> client:

import struct
import socket
sk = socket.socket()
def proto_recv():
len_msg = sk.recv(4)
len_msg = struct.unpack('i', len_msg)[0]
msg = sk.recv(len_msg)
return msg
sk.connect(('192.168.12.26',9001))
for i in range(1000000):2*i
msg1 = proto_recv()
print(msg1)
msg2 = proto_recv()
print(msg2)

5、 File transfer

server:

import socket
sk = socket.socket()
sk.bind(('192.168.12.26',9002))
sk.listen()
conn,addr = sk.accept()
with open(r'D:\Python\ Content .py','rb') as f: # Open the file to be transferred
content = f.read() # Read the bytes
conn.send(content) # Send what you read
conn.close()
sk.close()

client:

import socket
sk = socket.socket()
sk.connect(('127.0.0.1',9002))
content = sk.recv(40960) # The received size is 40960 byte
with open(r' Content 2.py','wb') as f: # Create a new file
f.write(content) # Write the received content to a new file
sk.close()
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